TECHNOLOGY OF THE CYBER-BEAUTY

The works of art can make a profound impression on us, and we often are unable to explain why. We can appreciate art without thinking about it or fully understanding the reasons. Sigmund Freud, in Moses of Michelangelo, noticed that “the apparently paradoxical fact that precisely some of the grandest and most overwhelming creations of art are still unresolved riddles to our understanding. We admire them, we feel overawed by them, but we are unable to say what they represent to us.”
 
Further, Freud suggested that our response to art has to be driven by a combination of an intellectual comprehension and an emotional attitude. We perceive art by engaging our senses, and strive to interpret its meaning given our past experiences and knowledge. What we feel and think is deeply personal, but at the same time it is influenced by the culture, socio-economic conditions, our education and the media. The balance between intellectual and emotional also depends on the form of the art. For example, when we encounter conceptual art, we need to understand the idea and the intent of the artist first and then respond to that idea emotionally and/or intellectually.

 

Computer-based art is often similar to conceptual art in its emphasis on the intellectual comprehension: a spectator needs to understand the artist’s intent. This understanding is even more crucial in the interactive projects, because how we respond depends on our ability to understand an artist’s idea and expectations. Cyberart is more challenging, because it relies on technology and media, which are less intuitive to us and novel in form. Another difficulty lies in the time dimension. Most traditional art objects are static: the colors and shapes are frozen in time. The audience undergoes the change; the painting and sculpture are timeless (if we discount effects of deterioration). Even art films, once edited and printed can be played again and again, repeating predetermined sequence of images.

The use of computers allows the artist and the audience to break away from this deterministic nature of traditional arts. While opening new possibilities for the artists, techno-centric nature of the cyberspace potentially deters the audience from emotional engagement. Cyberart may appear distant, cold and unfamiliar; without emotional clues anchoring viewer to his/her past experiences and memories; looking into cold substance behind the computer screen that (s)he cannot physically feel, smell or touch. The interactive nature of cyberart is not equivalent to a soma-somatic experience of real human touch, which is a one of the basic ways we learn about the world, starting from the childhood with “touch me” books with different textures. We “touch” the cyberart mostly through our cognitive engagement. The depth of our emotional response is related to the degree of abstractness in the idea behind the art project and to the artistic metaphor chosen for the communication of that idea. To illustrate this point let’s consider two projects dealing with a concept of “a passage of time.”

The first project is Fragile by Japanese artist Tatsuo Miyajima. Fragile is an abstract, digital, 3-dimentional “constellation,” every node of it is a tiny (a quarter- inch) LED linked by almost weightless silver rays. Displays show a sequence of numbers from 1 to 9 (apparently Miyajima never employs zero) and create a digital landscape of time. The landscape of these infinitely progressing numbers is Miyajima’s metaphor: “Everything changes. Everything keeps going on forever. Everything is interacted with each other.” This metaphor is not intuitive, because of the high level of the abstraction and the deep philosophical meaning of the concept itself–”infinite time”–and because there is no a unique experience, emotion or instinct associated for most of us with the progression of numbers. However, once the intent of the artist is revealed, we undoubtedly become overwhelmed by the experience of seeing Fragile time.

In the Sketch of a Field of Grass, American device artist and interaction designer Ryan Wolfe attempts to capture a moment in time, familiar, almost certainly, to all of us–a grass field suddenly coming alive with a turbulent breath of a wind gust. Wolfe ‘s interests are in “…isolating the definitive qualities of remembered experiences and reinterpreting them within the confines of a constructed object, essentially condensing the whole of a lived moment in time in refined, physical interpretation.” The “field” is a collection of small, sand filled boxes, each containing a few blades of artificial grass. Boxes are connected through a system of wires, resembling a web of roots. “Wind” is an electrical signal propagated through the network of computationally autonomous boxes. The diversity of grass responses creates an illusion of an invisible wind blowing over the landscape. While an eye only can see a symbolic, robotic grass plant, the mind perceives the ethereal wind. We can feel this wind independently of our knowledge about the technical details or concepts involved because we can recognize and respond to an emotional queue distilled though a simple, random grass movement.

The two projects illustrate how technology enables artists to find novel ways in conveying complex concepts and ideas. Every innovative work gives us a new glimpse into the infinitely-expanding art universe and teaches us to understand its creative vocabulary. When photography was invented in 1839, many did not recognize its artistic potential and saw just a mere reproduction of reality by mechanical devices, cold and soulless. It took decades before photography became widely accepted as an art form. Hopefully, we, as a society, are now further on the learning curve and can advance faster in understanding and appreciating the new art forms. The beauty will find its way into the mind and the heart of the beholder…

by Anna Frants, Lena Sokol

New York Arts Magazine (NYARTS) June 27, 2006

UNAUTHORIZED ACCESS: HACKERS AND CRACKERS

International Project of Internet and Computer Art “Unauthorized Access: Hackers and Crackers” April 7–23 Educational Youth Center of the State Hermitage Museum

The aim of the project is to dispel the myth that all hackers are internet pests and hooligans. Hackers are also talented programmers who combine the search for new aesthetics with strategies of direct social action. Mainstream culture has conditioned us to see hackers in a negative light. However, if we examine the process itself, we soon realize that hacking is one of the most potent forms of creative expression—an explosive combination of network-based innovation, dynamic skill, and information sharing.

One of the main objectives of the international project Unauthorized Access is to establish an audio-video dialogue between net artists and viewers. The exhibition participants—hackers and net artists—often avoid showcasing their work in public institutions. For some, the exhibition in St. Petersburg will be the first opportunity to widely present their “binary masterpieces.”

At the exhibition, artists, “hacktivists,” and international experts in net art will present projects based on media performance, software modification, and direct audience engagement. The program includes a comprehensive database of net art works, a live online “unauthorized access” session (Jolanta Gora-Wita, New York), the media performance Meat Grinder (Sergey Teterin, Perm), a roundtable with Russian and international net artists, programmers, and curators, as well as lectures by Abraham Lubelski and Jolanta Gora-Wita.

St. Petersburg will be the first city to host the UNAUTHORIZED ACCESS festival. Subsequent exhibitions will take place in New York, Warsaw, Berlin, Tokyo, Beijing, and Valencia.

The project was initiated and organized by the American art activist group Worldartmedia (http://worldartmedia.com), with support from the St. Petersburg Arts Project Inc. (http://www.artpropaganda.com) and the State Center for Contemporary Art in St. Petersburg.

Curators:
Anna Frants, Abraham Lubelski, Jolanta Gora-Wita (New York)
Sofya Kudryavtseva, Marina Koldobskaya, Anna Kolosova (St. Petersburg)


About the Curators:

Abraham Lubelski (b. 1940) is a publisher, art consultant, collector, and performance artist.
Since 1995, he has been the publisher and editor-in-chief of NYARTS Magazine, a contemporary art publication. In 2005, ABC television aired a series of interviews featuring Lubelski as a leading expert in contemporary art. His projects have been featured in many influential magazines, including Life.

http://nyartsmagazine.com/lubelski/index.htm

Anna Frants is a New York-based media artist and curator, best known as the founder of the St. Petersburg Arts Project Inc., which promotes cultural exchange between St. Petersburg and the U.S.
The organization has curated over 20 exhibitions of Russian and American artists in New York, Baltimore, St. Petersburg, and Berlin. Her works are in the Kuosei no Sato Museum (Japan) and have been exhibited at the Chelsea Art Museum (New York), as well as in galleries across the U.S., Russia, and Germany.
In 1998, she received the top prize for best computer animation at the Planet Studio Award, a major competition in computer graphics.

Links to her work and projects:

Jolanta Gora-Wita is an independent media artist and curator based in New York since 1986.
In September 2002, her work was included in the Library of Congress collection in Washington, D.C.
She has participated in numerous solo and group exhibitions in Europe and the U.S., including venues such as the Chelsea Art Museum, La Sapienza University in Rome, Schloss Goldegg in Austria, Siemens Nixdorf Gallery in Munich, and others.

Links to her work:


Project: Secrets of Hackers Revealed

Curators: Jolanta Gora-Wita and Abraham Lubelski

Featured works:

  • “Unauthorized Access Online Session”
    Participants: Z_UNIX_HACKERS, White HaCker, Phoenix Angel (Puyan Bedayat), DELTA HACKERS
    Viewers will witness how computer and network security systems operate—and how ethical hacking is conducted using cutting-edge technology.

  • Damien Catera – “Tapping into the Airwaves”
    In this live performance, a custom algorithm samples signals from three radio stations simultaneously, showcasing how American radio continues to serve varied political interests in the 21st century.

  • Hasan Elahi – “Hacking the Cell Phone” (Orwell’s Project: In Pursuit of Ephemerality)
    After being wrongfully suspected by the FBI in 2002, Elahi began a long-term media project using tracking and surveillance technologies to document his daily life, turning surveillance into performance.

  • Danja Vasiliev – “Proxy Server Dump”
    A proxy server transforms any website into a form of trash art, challenging perceptions of content and aesthetic.


What is NetArt?
NetArt (from “network” + “art”) is a contemporary art form and practice that utilizes digital networks—primarily the Internet—as both medium and context. It is distinct from web design and the online display of traditional art (such as museum collections or gallery sites).
Key characteristics of NetArt include:

  • Communication over Representation: The artist’s goal is not to impose a vision but to engage the viewer in creative dialogue.

  • Freedom: From institutions, commissions, or political agendas.

  • Interactivity and Speed: NetArt thrives in the fast-paced, responsive environment of the web.

NetArt works are often non-functional webpages that merge visuals, text, animation, and programming into an artistic experience, ranging from narratives to interactive installations. Their diversity includes hypertext fiction, new visual aesthetics, and user-experience-based experiments.

Studying and promoting NetArt offers a chance to witness a new art form evolving in a digital age.

ANNA FRANTS’ RETROSPECTIVE EXHIBITION FROM THE FESTIVAL “BURNING MAN”

Genre: Installations and Performance
Participant: Anna Frants

A video screening prepared by Anna Frants (USA) based on materials from the contemporary art festival Burning Man. Starts at 6:00 PM.

From the festival press release:

“Trying to explain what Burning Man is to someone who has never participated in the event is like trying to describe a color to a blind person.”

The festival’s history dates back to 1986, when it was founded by Larry Harvey and Jerry James. In 1990, the park police, concerned about the risk of fire, opposed the annual fire ceremonies. This prohibition led to the creation of an international festival that now annually draws about 25,000 people to the Black Rock Desert in Nevada.

Since 1987, every year Burning Man transforms the desert into a stage for showcasing a new format of art. It rejects the dead-end concepts of minimalism that have stripped art down to its barest elements and the fashionable gallery politics of major metropolitan cities. This art form not only attempts to discover and reinterpret its genetic ties with past styles and ideas, but also bursts into entirely new, unexplored realms. It refutes the notion that art is either a market commodity or a divine creation. It frees itself from imposed social constructs and rules, allowing artists and viewers simply to think about art — and live it…

Art no longer imitates life. It is Life itself, born in the labyrinths of consciousness and becoming the eternal essence of beauty.

Weekend.RU November 22, 2004